![]() ![]() There’s a lot of learning to be had in INMOST in that regard, adding to the satisfaction of completing each level. You’ll start from the nearest checkpoint, which is usually almost the exact moment right before you died. Sometimes, traps and enemies can be tough to spot, meaning you’ll waltz right into them unknowingly. Basically a single touch by an enemy will do your character in. Stick With Itīefore going diving into what INMOST has to offer, there are a couple of things that you should keep in mind. The soundtrack is available in a bundle on Steam, and is – if you ask me – a well-worth investment. Enemies have the potential to make the hairs stand straight up on the back of your neck with their noises and the music that sparks up during the more intense situations. Destroying a wall with a giant crossbow is extra impactful thanks to the sheer loudness and crisp design of the arrow colliding with the wall. Speaking of immersion, the game’s soundtrack elevates the experience with its minimal yet effective music and sound effects. ![]() Solving each puzzle is incredibly satisfying considering the amount of work that goes into each solution. This absolutely works, however, as the game itself is immersive enough to draw you into its world. There is also a significant amount of backtracking, which is especially true as puzzles become more intricate and grand. Ledges and bridges break, hidden caves can be uncovered, and levers and pulleys play a major role in solving each puzzle. Like the game’s combat, puzzles are also relatively straightforward once you figure out the general patterns. While there are slight combat components with the middle-aged man – in which he can really only run away or trap enemies – his focus is more on INMOST’s puzzle mechanics. The knight is able to dodge attacks, though, making combat fun and intense, with combat taking place primarily with the knight. Some of the enemies are stationary when they attack, with others being able to move around. The combat in INMOST is pretty straightforward, with the knight being able to slice and dice their way through each dungeon, taking out the oozing blobs that stand in their way. The little girl is primarily exploration-focused, uncovering mysteries and secrets in the areas that she finds herself, the middle-aged man represents the game’s puzzle mechanics, while the knight takes on enemies with actual sword-based combat. You’ll take on the role of three different characters – a little girl, a middle-aged man, and an action-driven knight – all of whom are interconnected in some way, with each character having their own specific gameplay dynamics. Narrative aside, there is a lot to be loved in INMOST.
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